I got the idea first by looking at the backround of the forums and thought it would be cool to add basically what KMS has. Obviously it would be more nooby since well, we are v75 and have 1 noob coder. Anyways I chatted with Diviniel about the idea and he gave some really nice ideas and together we came up with something real cool that i'm excited to add to the server!
Professions!
At level 10 everybody will have the choice to turn into 1 of the 5 professions. Each profession has it's own perks and downfall. So introducing to you, the professions. If you don't understand them, view them as a second class in a way.
Hunter - The profession based around killing monsters. Your master will assign quests to kill a certain amount of monsters, once you complete his requesthe will reward you genrously with EXP and other useful items, in some cases Tailor's and Blacksmith's will rely on you as you will be rewarded with item's they'll need to create Timeless weapons on higher end missions.
Fisherman - The profession based around kickin' back and fishing all day. Your master will assign you to fetch him some fish, so you'll head off to the bay and sit in your little fisherman's seat and fish away. Once you've gathered enough fish you'll hand them in and receive a nice hunk of EXP and some other useful items.
Alchemist - The profession based around making potions, obviously. Your master will teach you recipes on how to make everything from morphing potions to
helpful healing potions or even potions with attack bonuses!
Weapon Forger (Blacksmith) - The profession based around crafting weapons. Your master will teach you the way of crafting- he'll model you to be a great Blacksmith.
Blacksmith's can create many exclusive weapons to just their profession that nobody else can obtain, as well as the saught after Timeless weapons.
Equipment Forger (Tailor) - The profession based around crafting equipment. Your much like the Blacksmith class but much more prefer to craft equipment then weapons.
Tailor's can create many saught after items as well, such as Timeless equips or equips that may be hard to find; or even impossible to find.
Treasurer - This profession is based on scrolling and buffs. You job is to gain rare item drops and use them to create really nice things, persay a 100% scroll with the effect of a 60% one! Of course it won't be easy. This class also can turn lower class scrolls into higher ones, for example 3 10%s could be made into a 30%.
Chair Profession (Open to name suggestion rofl) - This profession is based around crafting chairs. Not much to say about these guys except that they can rake in some serious money for their bigger crafting projects!
Basically Hunter's fight monsters like I said and in return get EXP and some other rewards I haven't decided on yet, Fisherman are the same way. Fisherman however will get their own map they can fish in and have chances to real in some nice things. The Forgers and Alchemist are basically all the same in the sense they would be like the 'Maker' skill in a way. At each profession level you can make certain items, and the more items you make the more exp you gain for your profession. Alchemist would obviously make potions, with the ability to somewhat easily make Onyx Apples for some nice profit as well as Morphing potions for fun. Forgers could make Timeless Equips/Weapons - which i've decided to make exclusive to them meaning that you won't be getting these items from donating anymore which was my original idea.
So ya, all these professions will level up upon completion of either quests or crafting, the higher level you are the harder it gets but you also be given a bigger reward for completing these tasks.
I will add this but it will take time, feel free to suggest things but at the moment the idea is pretty solid in my eyes. I also will release new professions down the road (like after these first 5 are released).
Professions!
At level 10 everybody will have the choice to turn into 1 of the 5 professions. Each profession has it's own perks and downfall. So introducing to you, the professions. If you don't understand them, view them as a second class in a way.
Hunter - The profession based around killing monsters. Your master will assign quests to kill a certain amount of monsters, once you complete his requesthe will reward you genrously with EXP and other useful items, in some cases Tailor's and Blacksmith's will rely on you as you will be rewarded with item's they'll need to create Timeless weapons on higher end missions.
Fisherman - The profession based around kickin' back and fishing all day. Your master will assign you to fetch him some fish, so you'll head off to the bay and sit in your little fisherman's seat and fish away. Once you've gathered enough fish you'll hand them in and receive a nice hunk of EXP and some other useful items.
Alchemist - The profession based around making potions, obviously. Your master will teach you recipes on how to make everything from morphing potions to
helpful healing potions or even potions with attack bonuses!
Weapon Forger (Blacksmith) - The profession based around crafting weapons. Your master will teach you the way of crafting- he'll model you to be a great Blacksmith.
Blacksmith's can create many exclusive weapons to just their profession that nobody else can obtain, as well as the saught after Timeless weapons.
Equipment Forger (Tailor) - The profession based around crafting equipment. Your much like the Blacksmith class but much more prefer to craft equipment then weapons.
Tailor's can create many saught after items as well, such as Timeless equips or equips that may be hard to find; or even impossible to find.
Treasurer - This profession is based on scrolling and buffs. You job is to gain rare item drops and use them to create really nice things, persay a 100% scroll with the effect of a 60% one! Of course it won't be easy. This class also can turn lower class scrolls into higher ones, for example 3 10%s could be made into a 30%.
Chair Profession (Open to name suggestion rofl) - This profession is based around crafting chairs. Not much to say about these guys except that they can rake in some serious money for their bigger crafting projects!
Basically Hunter's fight monsters like I said and in return get EXP and some other rewards I haven't decided on yet, Fisherman are the same way. Fisherman however will get their own map they can fish in and have chances to real in some nice things. The Forgers and Alchemist are basically all the same in the sense they would be like the 'Maker' skill in a way. At each profession level you can make certain items, and the more items you make the more exp you gain for your profession. Alchemist would obviously make potions, with the ability to somewhat easily make Onyx Apples for some nice profit as well as Morphing potions for fun. Forgers could make Timeless Equips/Weapons - which i've decided to make exclusive to them meaning that you won't be getting these items from donating anymore which was my original idea.
So ya, all these professions will level up upon completion of either quests or crafting, the higher level you are the harder it gets but you also be given a bigger reward for completing these tasks.
I will add this but it will take time, feel free to suggest things but at the moment the idea is pretty solid in my eyes. I also will release new professions down the road (like after these first 5 are released).